Erzeuge zu Beginn des Kampfes in deinem Zug für jede Aura und jede Ausrüstung, die an Valduk, Hüter der Flamme, angelegt ist, einen 3/1 roten Elementarwesen-Kreaturenspielstein, der Eile hat und Trampelschaden verursacht. Schicke die Spielsteine zu Beginn des nächsten Endsegments ins Exil.
Infinite combat damageInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you controlInfinite creature tokens with haste
Infinite combat phasesInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite colored manaInfinite combat phasesInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce